Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!usc!apple!autodesk!glang From: glang@Autodesk.COM (Gary Lang) Newsgroups: comp.sys.next Subject: Re: Next Wish List Message-ID: <917@autodesk.COM> Date: 28 Nov 90 07:47:29 GMT References: <2489.274A5E64@blkcat.fidonet.org> <1542@berlioz.nsc.com> <1031@toaster.SFSU.EDU> <330@heaven.woodside.ca.us> Organization: Autodesk Inc., Sausalito CA, USA Lines: 27 In-reply-to: glenn@heaven.woodside.ca.us's message of 24 Nov 90 03:37:14 GMT >This is all just anecdote, and nothing is implied one way or the other. Yet an Adobe person told me that the product was largely developed on a cube in the beginning. Oh well, you'd know better than anybody else here, I imagine. Say just how much of PS is in the Mac version of Ilus. anyway? Enquiring minds and all of that stuff.. How likely is it that DisplayTalk will be available for the 040 machines any time soon...I just got my copy and am really not going to be too happy to lose it... Advertisements for others: if you're doing serious DPS hacking on your cube, be sure and pick up a copy of "Thinking In PostScript" by Glenn Reid. It's rather basic for most programmers, but the PS-specific insights contained in the CS101 examples are far from basic. A beginner could take this book and become a programmer and in the process (without knowing it) become a much better PS hacker than most experienced programmers would be after a week of plowing through the RGB books. It's given me several ideas already for my program, and I'm only halfway through with it. Just sit down with a copy of this book and DisplayTalk and you;ll ber very fluent in no time flat. - g