Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!ucsd!ogicse!milton!jwtlai@watcgl.waterloo.edu From: jwtlai@watcgl.waterloo.edu (Jim W Lai) Newsgroups: sci.virtual-worlds Subject: Re: Toward a Typology/Topology of Virtual Worlds Message-ID: <11645@milton.u.washington.edu> Date: 25 Nov 90 04:43:23 GMT References: <11583@milton.u.washington.edu> <1990Nov25.040525.22232@watserv1.wat Sender: news@milton.u.washington.edu Organization: Computer Graphics Laboratory, University of Waterloo, Ontario, Can Lines: 26 Approved: hitl@hardy.u.washington.edu In article <1990Nov25.040525.22232@watserv1.waterloo.edu> broehl@watserv1.waterloo.edu (Bernie Roehl) writes: >The virtual world that we're sharing right now (i.e. the one in which >this discussion is taking place) is characterized by being text-based >and non-synchronous (i.e. people post at random times in a random >sequence, and the order of arrival of articles can vary from site to >site). I prefer the term "asynchronous" to "non-synchronous". > >The particular flavor of VR that we often discuss in this newsgroup is >visual and synchronous. > >MUDs are text-based and synchronous/asynchronous (i.e. people can interact >in "real time", but can also leave each other virtual notes and in other >ways modify the virtual environment in a way that affects other people at >a later point in time). I propose the attributes of "persistence" and "transience". A VR is persistent is it has a "history" that can be accessed from within the VR. Usenet news and MUDs are persistent, but IRC and party-lines are transient. One can add noninteractive, asynchronous persistence to IRC and party-lines by means of text-logging and tape-recorders.