Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!dali.cs.montana.edu!milton!erich@eecs.cs.pdx.edu From: erich@eecs.cs.pdx.edu (Erich Stefan Boleyn) Newsgroups: sci.virtual-worlds Subject: Re: Toward a Typology/Topology of Virtual Worlds Message-ID: <11761@milton.u.washington.edu> Date: 27 Nov 90 07:18:16 GMT References: <11583@milton.u.washington.edu> <11642@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu Lines: 39 Approved: hitl@hardy.u.washington.edu Tossing in my $0.02... broehl@watserv1.waterloo.edu (Bernie Roehl) writes: >I would suggest that we view all the various possible types of virtual >worlds as coexisting in a kind of "multiverse". The different types are >not connected, because they have different representations (different >"laws" govern them, if you will). I assume this would allow for user definable representation methodologies that can interact with each other, perhaps even allowing for transferring (or not, as the user wishes) the representation of something with it to another user's environment. Different users would be more efficient working in perhaps completely different methodologies. >It should also be possible for multiple people to share >in the virtual reality. (This does not mean that VRs must *always* be >occupied by more than one person, but rather that the capability must be >there). This would be not unlike the idea of how we each have an internal model that corresponds in some manner to the world around us, yet they all map somewhat differently. The allowance would be for a *big* differece, though. >Beyond that, I believe a true VR should be malleable, in the sense >that it changes over time as a result of the actions of people interacting >with it... Changing the underlying data, of course (?). Erich "I haven't lost my mind; I know exactly where it is." / -- Erich Stefan Boleyn -- \ --=> *Mad Genius wanna-be* <=-- { Honorary Grad. Student (Math) }--> Internet E-mail: \ Portland State University / >%WARNING: INTERESTED AND EXCITABLE%<