Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!ksand@Apple.COM From: ksand@Apple.COM (Kent Sandvik) Newsgroups: sci.virtual-worlds Subject: Re: Toward a Typology/Topology of Virtual Worlds Message-ID: <11811@milton.u.washington.edu> Date: 28 Nov 90 04:35:23 GMT References: <11583@milton.u.washington.edu> <11743@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu Organization: Apple Computer Inc., Cupertino, CA Lines: 33 Approved: hitl@hardy.u.washington.edu In article <11743@milton.u.washington.edu> Pezely@udel.edu (Cowboy Dan) writes: >So, with this, even the text based MUDs can be seen as a virtual world >with very simple i/o. All that the current MUDs would need to connect >to our systems would be a translator for the `go west' (or whatever; >it's been a while since I've been in the mud) commands to the VEOS >protocol for changing position or location. I hope there's a general interest to define a common interface that a cyberdeck could make use of with the low i/o MUD systems that appear on the NET today. This would mean that there would be a nice evolution of cyberspace nodes. All we need is a concensus to create a defined text interface where 'go west' means go west. If not, one needs a knowledge interpreteter that tries to figure out all the needed/ working commands. I don't see any real problems to hack together the first 3D MUD cyberdecks, as long as the MUD databases would have a common set of commands - sort of VRSQL. Please keep ANSI away from this standardization effort, it would take 20 years to write the first alpha draft :-). regards, Kent Sandvik -- Kent Sandvik, Apple Computer Inc, Developer Technical Support NET:ksand@apple.com, AppleLink: KSAND Zippy says: "With C++ we now do have the possibilities to inherit dangling pointer problems"