Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!ucsd!ogicse!milton!brucec%phoebus.labs.tek.com@RELAY.CS.NET From: brucec%phoebus.labs.tek.com@RELAY.CS.NET (Bruce Cohen;;50-662;LP=A;) Newsgroups: sci.virtual-worlds Subject: VR in art - medium or instrument? Message-ID: <11812@milton.u.washington.edu> Date: 28 Nov 90 02:49:13 GMT Sender: hlab@milton.u.washington.edu Organization: Tektronix Inc. Lines: 54 Approved: hitl@hardy.u.washington.edu My answer to the question is both; I asked it because I've only seen discussion in this group of VR as performance. This was the one disappointment in the posting from Banff a while ago on their VR in the arts program. Just to make sure we all agree on the terms, by "medium" I mean that the artist creates and maintains a virtual reality as a work of art which others can enter as observers or participants. This is the same category of art as interactive fiction. There's another use of VR which has just been alluded to: using VR techniques as a set of tools, an instrument so to speak, to help create art in other media. This is conceptually similar to using a computer to create a drawing or a sculpture (or a book or a song ...). VR gets into the act as a set of interface technologies which could greatly enhance the ability of an artist. Some examples: Sculpture - I would love to be able to put on a pair of gloves and a set of goggles and sculpt marble (or light or water or clouds or ...) with my bare hands the way I can sculpt clay. You could even sculpt moving pieces by moving them and marking positions as keyframes, which leads to ... Animation - anyone out there ever do clay figure animation (Will Vinton calls it "Claymation" (tm, I think)? It's extremely tedious to do, and good clay with nice colors that won't melt under the lights is expensive. Instead, sculpt your figures (maybe not with your bare hands, no reason you can't have have virtual sculpting tools), and move the figure around, pushing the virtual shutter release when you have it positioned for the next frame. Music - I think it was Rick Jacoby who mentioned a virtual theremin in one of his postings. There's no reason that a virtual instrument has to copy the interface of a physical one, or that it must sound like a physical instrument. You know, there were some neat instruments in the old Dr. Seuss books. I wonder if I could simulate one of them? Dance - This, of course, has already been done in Videospace. There must be endless fascinating variations which combine elements of dance, puppetry, and visual art by using the movements of the dancers to create images. Imagine Mummenschantz or Imago using such technology. There must be many more ways of using VR as an instrument. Anyone else want to toss some out? -- ------------------------------------------------------------------------ Speaker-to-managers, aka Bruce Cohen, Computer Research Lab email: brucec@tekchips.labs.tek.com Tektronix Laboratories, Tektronix, Inc. phone: (503)627-5241 M/S 50-662, P.O. Box 500, Beaverton, OR 97077