Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!zaphod.mps.ohio-state.edu!van-bc!ubc-cs!uw-beaver!milton!lishka@uwslh.slh.wisc.edu From: lishka@uwslh.slh.wisc.edu (a.k.a. Chri) Newsgroups: sci.virtual-worlds Subject: Re: Sensory Modalities (was Re: Musical Virtual Worlds) Message-ID: <11699@milton.u.washington.edu> Date: 26 Nov 90 16:44:30 GMT References: <1990Nov13.213038.27046@cpsc.ucalgary.ca> <11370@milton.u.washington Sender: hlab@milton.u.washington.edu Organization: Wisconsin State Laboratory of Hygiene Lines: 35 Approved: hitl@hardy.u.washington.edu yamauchi@cs.rochester.edu (Brian Yamauchi) writes: >[...] I think that the focus of VR has >been on the visual modality because vision is a more information-rich >domain than sound. Sound is a one-dimensional medium while vision is >two-dimensional (two-and-a-half-dimensional for stereo vision). To >put this in more psychological terms -- you can extract much more >detailed spatial information about your world by looking around with >your ears plugged than you can by listening with your eyes closed. This is more likely due to the relatively poor hearing of humans. Other animals (owls, cats, etc.) are able to do much more with their hearing than we can. Some animals, such as bats, rely almost exclusively on hearing to define shapes and objects. I am not sure how much practicality this has for VR (unless one wants to stick their pet in a VR ... I can't see my cat being very happy with stereo goggles and powergloves on! ;-). However, do not underestimate the complexity of sound; music and spoken language both depend heavily on it, and spoken language (especially in oral traditions) can be amazingly complex and rich. Another point that I would like to touch on is that sound is not simply "one-dimensional" as is implied in the above quote. There is a strong temporal dimension as well. For example, there is no music if there is no temporal dimension. Much of the complexity of sound is due completely to the temporal aspects. Another example: language would not exist without the temporal aspect of sound. I think that many interface designers (whether it be GUI's or VR's) think sound is too simple, and neglect to include it, which is a shame. -- Christopher Lishka 608-262-4485 We carry in our hearts the true country, Wisconsin State Lab. of Hygiene And that cannot be stolen. lishka@uwslh.slh.wisc.edu We follow in the steps of our ancestry, uunet!uwvax!uwslh!lishka And that cannot be broken. -- Midnight Oil