Path: utzoo!utgpu!watserv1!watmath!att!linac!pacific.mps.ohio-state.edu!zaphod.mps.ohio-state.edu!rpi!dali.cs.montana.edu!milton!broehl@watserv1.waterloo.edu From: broehl@watserv1.waterloo.edu (Bernie Roehl) Newsgroups: sci.virtual-worlds Subject: Re: Toward a Typology/Topology of Virtual Worlds Message-ID: <11935@milton.u.washington.edu> Date: 29 Nov 90 16:27:51 GMT References: <11583@milton.u.washington.edu> <1990Nov25.040525.22232@watserv1.wat Sender: hlab@milton.u.washington.edu Organization: University of Waterloo Lines: 22 Approved: hitl@hardy.u.washington.edu In article <11645@milton.u.washington.edu> jwtlai@watcgl.waterloo.edu (Jim W Lai ) writes: >I prefer the term "asynchronous" to "non-synchronous". So do I, but I was concerned people might confuse the medium with the mode (i.e. "asynchronous" communications lines). Actually, I'd like to avoid this "overloading of operators" and find a better pair of words that 'synchronous' and 'asynchronous'. Ideas? >I propose the attributes of "persistence" and "transience". A VR is >persistent is it has a "history" that can be accessed from within the VR. >Usenet news and MUDs are persistent, but IRC and party-lines are transient. Sounds very good to me. -- Bernie Roehl, University of Waterloo Electrical Engineering Dept Mail: broehl@watserv1.waterloo.edu OR broehl@watserv1.UWaterloo.ca BangPath: {allegra,decvax,utzoo,clyde}!watmath!watserv1!broehl Voice: (519) 885-1211 x 2607 [work]