Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!usc!ucsd!ogicse!milton!mg@munnari.oz.au From: mg@munnari.oz.au (Mike Gigante) Newsgroups: sci.virtual-worlds Subject: Re: VR in art - medium or instrument? Message-ID: <11890@milton.u.washington.edu> Date: 28 Nov 90 21:23:13 GMT References: <11812@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu Lines: 27 Approved: hitl@hardy.u.washington.edu brucec%phoebus.labs.tek.com@RELAY.CS.NET (Bruce Cohen;;50-662;LP=A;) writes: >Some examples: >Sculpture - I would love to be able to put on a pair of gloves and a > set of goggles and sculpt marble (or light or water or clouds or ...) > with my bare hands the way I can sculpt clay. You could even sculpt > moving pieces by moving them and marking positions as keyframes, which > leads to ... This is our current plan (as soon as we finish aquiring the gear) Robert Owen is a sculptor here who has experimented with conventional CG modellers in our lab. Conventional modelling tools are still very clumsy compared to physical (i.e. using your hands) for a large class of models. With a pair of gloves, eyephones and lots of software, we hope to make a really neat equivilent to clay modelling in VR space. Ask me again in 6 months how it is working out.. Mike Gigante, RMIT Australia mg@godzilla.cgl.rmit.oz.au