Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!jwtlai@watcgl.waterloo.edu From: jwtlai@watcgl.waterloo.edu (Jim W Lai) Newsgroups: sci.virtual-worlds Subject: Re: Toward a Typology/Topology of Virtual Worlds Message-ID: <12074@milton.u.washington.edu> Date: 30 Nov 90 05:56:14 GMT References: <11583@milton.u.washington.edu> <1990Nov25.040525.22232@watserv1.wat Sender: hlab@milton.u.washington.edu Organization: University of Waterloo Lines: 17 Approved: hitl@hardy.u.washington.edu In article <1990Nov29.162751.6048@watserv1.waterloo.edu> broehl@watserv1.waterloo.edu (Bernie Roehl) writes: >In article <11645@milton.u.washington.edu> jwtlai@watcgl.waterloo.edu >(Jim W Lai) writes: >>I prefer the term "asynchronous" to "non-synchronous". > >So do I, but I was concerned people might confuse the medium with the mode >(i.e. "asynchronous" communications lines). Actually, I'd like to avoid >this "overloading of operators" and find a better pair of words that >'synchronous' and 'asynchronous'. Ideas? More intuitive VRs associate each event/interaction with a time based on when they were generated. Netnews based such events (articles) are associated with a time based on reception, which is not necessarily consistent with time of generation. How about time-consistent and time-inconsistent?