Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!usc!zaphod.mps.ohio-state.edu!ub!ubvmsb.cc.buffalo.edu!v092mgp5 From: v092mgp5@ubvmsb.cc.buffalo.edu (Scott K Wood) Newsgroups: comp.sys.amiga Subject: Re: Copy protection (was Re: Awesome! No I am Pi**ed!) Message-ID: <49144@eerie.acsu.Buffalo.EDU> Date: 4 Dec 90 21:02:41 GMT References: Sender: news@acsu.Buffalo.EDU Reply-To: v092mgp5@ubvmsb.cc.buffalo.edu Organization: University at Buffalo Lines: 48 Nntp-Posting-Host: ubvmsb.cc.buffalo.edu News-Software: VAX/VMS VNEWS V1.3-4.4 In article , jkh@bambam.pcs.com (Jordan K. Hubbard) writes... [stuff deleted] >games. Another technique is the code wheel or manual page lookup >protection. I have yet to hear about a pirated game being distributed >with xerox'd documentation and/or duplicated code wheels! (and if any cases ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ >of this do exist, I'm sure they're very very rare). I have seem several By saying this you are obviously not very familiar with the wrold of software piracy. True, pirates do not duplicate the documentation or code wheels, BUT THEY WRITE PROGRAMS THAT BYPASS THAT PROCTECTION. I once remember seeing a copy of Rocket Ranger. In that game, the copy protection was cleverly incorporated into the game. You had to specify how much fuel you needed to get from one country to another. To do this required a code wheel supplied in the game. That turned out to be far from perfect however. In the copy I saw, the pirate had written a program to run in the backround that asked the user for the current country and the destination country, and then gave the user the correct code! Personally, I would rather buy a game that was manual copy-protected if it had to be protected at all. But in the eyes of the company, a disk-based protection can be made to be a little harder to beat than a word-lookup protection. Developers are in the business for money, and when pirates get in the way of making that money, most of them will not hesitate to institute protection. In your initial message you say that pirates are simply the scapegoats for the horrid copy-protection found on some software. Who is to blame then? I personally see only the pirates at fault. Without them, companys would have never had a reason to use copy-protection in the first place. >I do not agree with software piracy and do not support it. I also feel >perfectly justified in voting with my pocketbook when some manufacturer >sells me a product that is unjustifyably hard to use. "Voting with your pocketbook" doesn't change the fact that companies have to deal with pirates. In fact, buy not purchasing a useful piece of software simply because of copy-protection is hurting the developer as much as the pirates are. It is going to be a LONG time before copy-protection disappears, especially in the game arena, from the Amiga marketplace. Scott BITNET : v092mgp5@ubvms.bitnet INTERNET : v092mgp5@ubvmsd.cc.buffalo.edu