Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!wuarchive!uunet!mcsun!ukc!warwick!covpoly!csg019 From: csg019@cck.cov.ac.uk (-~=Zaphod=~-) Newsgroups: comp.sys.amiga Subject: Re: Awesome! Now I am Pi**ed! Message-ID: <1990Dec5.112930.17353@cck.cov.ac.uk> Date: 5 Dec 90 11:29:30 GMT References: <1990Nov27.140432.6036@cck.cov.ac.uk> Organization: Coventry Polytechnic, Coventry, UK Lines: 97 In article caw@miroc.Chi.IL.US (Christopher A. Wichura) writes: >In article <1990Nov27.140432.6036@cck.cov.ac.uk> csg019@cck.cov.ac.uk (Z*A*P*H*O*D) writes: >>In article caw@miroc.Chi.IL.US (Christopher A. Wichura) writes: >>>If they followed the rules Commodore has published from DAY ONE, their games >>> __WOULD__ work on a 3000. There is no excuse. They chuck >>>the OS anyway so all they have to do is follow some basic primitives and >>>they would be ok. But they can't even do that. I'm with Mike on this one. >>> >>Whoa! If you knew anything about the amiga's internals at all you would realise >>that it is *NOT* possible to do any of the things we have come to expect, like >>50 frames per second scrolling etc. Take a look at the scrolling and graphics > >But that's exactly my point. They chuck the OS so all they have to do is >follow rules set for the hardware. This includes doing things like not >using instructions that are piviliaged on anything > than a 68000 as well >as not doing any software based timing. The fact that they can't even do >this makes them all the worse. I'm sure that if they are capable of doing a white hot bob routines, they are capable of doing timings. I can see your point here about the timings etc, but don't slag the programmers off, they are obviously far more talented than you are, 'cos they have got a game published. If you had written a good game (no lame pac man efforts) it would be easier to understand your slagging. > >>in Sim City for an example... There is an execellent argument for not being >>OS friendly. You either leave it slow and bad looking, or fast and good looking. > >SimCity is OS friendly, multitasks well, and looks/feels good too. I'm not >sure I see your point here. you saying Sim City looks good? Get real! The scrolling is diaolical, the animation flickers badly, and the sound is crap! > >>>So everyone out there that bought their Amiga for something other than >>>games are the one's in the wrong? You sir, are the one who is in err. If >>>all you wanted to do was play cames you'd have been better off buying a >>>Genisis and TurboGraphics-16 for the same price (or, more likely, >>>significantly less) you payed for your 500. >>> >>I have never found any need for speed up boards, buy my A1500 is used for >>alot more that games playing. Have you ever thought about the vast majority >>of people who own A1000's or A500's? I for one would not have bought an amiga >>if all it had were OS friendly games still in the dark ages and still using >>rastports and scroll_raster functions, all for the sake of being able to run >>it on an A3000 with 4 gig's of RAM and a 100mz speed up board. > >First off, the original poster blatantly said several times that all he >wanted to do was play games. In such a case my comment about buying the >wrong machine is not out of line. Ok, point taken. > >Secondly, while I definately prefer OS friendly stuff, there is no reason >why stuff that does chuck the OS shouldn't work on the 3000. See my >comments above about poor programming practices. > >Also, it is possible for a game to be OS friendly in using a hard disk and >being able to quit back to workbench/cli, yet when actually playing the >game take over the machine. Thus, you can still have your neato nifty >optimized graphics __AND__ be friendly to the system. > *NOT* on your standard A500 you cant! A a game (like f19) loads in right from the ottom of availale memory. ($1000 in f19's case, and thats right over the track_disk buffers etc). Making it mutlitask on a bigger machine is fine if you have a igger machine, what about the majority of users who dont have more than 512k? Writting extra code would make thier game worse. >>>You've obviously never seen a hard drive in action. Even with custom >>>loaders, floppy hardware is limited to something around 30k/sec reads >>>(someone give a more exact figure, please). Meanwhile, I get 800k/sec or >>>better reads from my HD. I'd like to see your floppy read an ENTIRE disk >>>in just ONE second. >>I'd like to see the price of your hard disk! >>I've never known anyone with a HD. It may be because the games that are >>written in the UK are geared to the UK market, and most people in the UK >>don't have hard drives and speed up boards. > >Unfortunately, that is the case. Its mostly the US games I've seen that >are OS friendly. Take, for example, MicroProse. Their US development has >produced games like Pirates!, Red Storm Rising, and M1 Tank Platoon. They >are all excellent, and they are all OS friendly/hard drive installable/etc. F19 IS by microprose! And its *NOT* OS friendly! >(The US house is also doing Railroad Tycoon, which is a relief.) On the >other hand, you have their UK house who has done things like F-19 Stealth >Fighter, which trashes the OS, and only supports one floppy (thats another >thing, why can't UK custom dos games recognize a second floppy?). It does, >at least, run on an accelerated machine. They only recognise a 1 drive machine 'cos most people in the UK have only one drive. Don't start trashing the UK or European programmers, they are far and away the Best programmers for the amiga, with games like Speedball, Elite, Paradroid 90, Populous etc. Most of American software is concearned with simulating something, because they cannot think of anything origonal. -- *********/// O O **A member of S.H.I.T. (Super High Intelegence Team)**///*** * /// u Fight, defeat and kill organized laming. /// * * \\\ /// --- Zaphod of Intuition csg019@uk.ac.cov.cck ok? \\\ /// * ****\\X//**********************************************************\\X//******