Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uwm.edu!src.honeywell.com!msi.umn.edu!cs.umn.edu!ux.acs!mndaily From: mndaily@ux.acs.umn.edu (--SeebS--) Newsgroups: comp.sys.amiga.games Subject: Omega Followup II (Just when you thought it was really ported...) Message-ID: <2790@ux.acs.umn.edu> Date: 1 Dec 90 17:45:52 GMT Reply-To: mndaily@ux.acs.umn.edu (--SeebS--) Organization: University of Minnesota, Academic Computing Services Lines: 27 Argh! I got omega 1.0 from the nasa site. And, of course, it was a very nice bug-free version - which will not, under any known circumstances, run on a 3000. ARGH! I have two things to say: 1] Couldn't someone who's done a port just put the source up for ftp? I know omega like the back of my hand (rewrote a copy of it once) and as such, could probably fix it myself a lot faster than I could get it from everyone else... 2] Though it's been said before, no one seems to listen... People, Commodore puts out *rules* for programming Amigae. If you follow the rules, your programs will work on all future amigas. Please, folks, follow the damn rules! There is *no* excuse for a game not working properly on any amiga, under any workbench, whether or not there is fast memory. Really, people, it's true: You *can* specify chip memory where you need it. You don't have to require nofastmems... ;-) Apart from that, I'm sure it's a wonderful port. *grr* --SeebS-- ps: is it just me, or is it impossible to get anything done right unless you do it yourself? Sheeshh... -- mndaily under *NO CIRCUMSTANCES WHATSOEVER* speaks for the Minnesota Daily. Posts signed "--SeebS--" have no connection to Linda Seebach. Any similarities to persons living or dead are ... oops