Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!rutgers!njin!fdurt1!wisdom!tronsbox!dfrancis From: dfrancis@tronsbox.xei.com (Dennis Francis Heffernan) Newsgroups: comp.sys.amiga.games Subject: Star Control Keywords: cool game Message-ID: <27582a2e-339comp.sys.amiga.games@tronsbox.xei.com> Date: 2 Dec 90 16:36:44 GMT Lines: 52 If anyone out there is considering Accolade's Star Control, GO FOR IT! The only bad parts are that a) it doesn't use the mouse or menus- it's all keyboard or joystick control, your choice which and b) I'm not sure if it will multitask- it takes up 800K to run and I've only got a meg, so I have to boot off its disk to play. The GOOD parts are a) halfbrite graphics (very nicely done), b) NO on-disk copy protection (code wheel ONCE when you start the game), c) supports ALL Amigas from 1000 to 3000 and d) hard drive installable (though I don't have a HD yet...sob.) Except for the fact that they left the IBM user interface intact, it's a very good port. I figure we spend enough time bitching about the bad ones that we should mention the good ones when they come along. ;-) The game itself is sort of like Archon in space; each of two sides has a variety of starships with various strengths and weaknesses, and each also has a special power- one ship can teleport, another has a cloaking device, another launches autonomous fighter craft, et cetera. You can play with one player or two in three modes: Practice (ship to ship combat), Melee (each side gets a fleet of ships and you square off) or Full Game (you battle each other on a star map, with strategic concerns like colonization, mining and ship production). Nine scenarios are provided for Full Game, with a scenario editor included so you can modify the provided ones or make entirely new ones. A keyboard editor lets you change the keyboard controls if you don't like the defaults. The heart of the game, starship combat, is like Asteroids/Space War. Newtonian movement (except for the Ariloulaleelay Skiff, which is a "UFO" with inertialess drive) with a planet in the center of the screen providing gravity effects. Each ship's weapons behave differently, from exploding crystal shards to homing plasma torpedoes to good old fashioned heat-seeking nuclear missiles (the Earth Cruiser uses MX-Surplus missiles, with SDI-surplus point-defense lasers...) Little asteroids float across the screen, just to get in the way and screw you up. It's a lot of fun, and well worth the thirty-someodd dollars I paid for it. dfrancis@tronsbox.xei.com ...uunet!tronsbox!dfrancis GEnie: D.HEFFERNAN1 ------------------------------------------------------------------------------ "I don't understand why you make such a big deal out of everything...haven't you learned; if it's not happenning to me it's not important?" -Murphy Brown