Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!uunet!snorkelwacker.mit.edu!bloom-beacon!eru!hagbard!sunic!dkuug!freja.diku.dk!aggaton From: aggaton@diku.dk (Klavs Torben Pedersen) Newsgroups: comp.sys.amiga.games Subject: Re: Amiga Omega followup... Message-ID: <1990Dec3.164405.7877@diku.dk> Date: 3 Dec 90 16:44:05 GMT References: <2767@ux.acs.umn.edu> <1990Nov28.200105.4571@diku.dk> <2510@wn1.sci.kun.nl> Organization: Department Of Computer Science, University Of Copenhagen Lines: 29 ovb10@cs.kun.nl (Patrick Atoon) writes: >Does it also LHarc it's saved games? I recently LHarced a 131068 bytes >saved game and got a 8098 (94% shorter!!!) bytes file in return. No >wonder that my disks get a bit crowded with saved-games. So if there is to That is a great idea!!! Why didn't I think of it...? But it demands that the command 'RUN' is in the 'c' directory, and it will be ssssllloooowwww. >be any improvement (Besides the inventory half of which only shows up, so >you need to ">" and "<" a lot to see it all), it should be the crunching of >saved games (and STOP deleting them, you silly game). My version does not delete the files :) And you don't have to restart when-ever you want to save (I myself hate those games, where you need to sit stiff for 5 min. just to save), You still have to quit to load a saved game, due to the many structures and data, that have to be deallocated and reallocated (It's really not easy to have an overview)...But I'm working on it... >So much for my 2 cents (Dutch guilders). See ya, > Patrick >+-----------------------------------------------------+ >| Patrick Atoon | "READY. | >| University of Nijmegen | ?OUT OF DATA ERROR." | >| E-mail: ovb10@cs.kun.nl | C=64 | >+-------------------------+---------------------------+