Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!rpi!bu.edu!att!news.cs.indiana.edu!noose.ecn.purdue.edu!stable.ecn.purdue.edu!yorkw From: yorkw@stable.ecn.purdue.edu (Willis F York) Newsgroups: comp.sys.amiga.games Subject: Re: Star Control Message-ID: Date: 5 Dec 90 17:40:13 GMT References: <6060@crash.cts.com> <275ca138-353.1comp.sys.amiga.games-1@tronsbox.xei.com> Sender: news@noose.ecn.purdue.edu (USENET news) Organization: Purdue University Engineering Computer Network Lines: 23 Well I got this Game It's COOOOOOOOL. Anyone want "technicial suggestions" to make the game work BETTER? 1) The program DOES NOT use ADDBUFFESR in the startup-sequence, Fix this. 2) Use FASTMEMFIRST (Edit S:startup-sequence) 3) USE FACCII with a HUGE (well Goodly sized) buffer and those disk acess's to disk 2 just dissiappere. THE game is REALLY KICKING on a 3000! I Mean it becomes a REAL arcade game. And using the GOOOD type monitor on the 3000 makes the colors look coool IT IS 32 COLORS! . -- yorkw@ecn.purdue.edu Willis F York ---------------------------------------------- Macintosh... Proof that a Person can use a Computer all day and still not know ANYTHING about computers.