Xref: utzoo comp.sys.amiga.games:2770 comp.sys.mac.games:2107 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!julius.cs.uiuc.edu!ux1.cso.uiuc.edu!csrd.uiuc.edu!sp11.csrd.uiuc.edu!forbes From: forbes@sp11.csrd.uiuc.edu (Michael Scott Forbes) Newsgroups: comp.sys.amiga.games,comp.sys.mac.games Subject: Re: Enchanter (Infocom) Message-ID: <1990Dec6.224604.6044@csrd.uiuc.edu> Date: 6 Dec 90 22:46:04 GMT References: <1990Dec6.045346.20553@dbsm.oz.au> Sender: news@csrd.uiuc.edu (news) Organization: UIUC Center for Supercomputing Research and Development Lines: 28 Possible spoiler ahead, so... sag@dbsm.oz.au (Steve Gillet Account 2) writes: >I've just started with the Infocom adventure games. >my Question > how do I open the map room door without using "dispel magic" (one shot) From the manual: "Magic spells are dangerous things, particularly to wizards. Wizards' heightened abilities in this realm carry the penalty of heightened sensitivity to spells cast by others. Sometimes a spell which a mundane person would not even notice will have a profound effect upon you." > after summoning the adventurer what does he want The adventurer is a rather mundane fellow, isn't he? ;-) E-mail if you want a more direct hint, but try to solve it from there. It's one of the funnier puzzles in the game. -- ------------------------------------------------------------------------------ Scott Forbes Somewhere in a higher dimension of which we strustee@ux1.cso.uiuc.edu know nothing, the mighty Khan bellowed with rage