Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!olivea!oliveb!amiga!boing!dale From: dale@boing.UUCP (Dale Luck) Newsgroups: comp.sys.amiga.tech Subject: Simple Frame Buffer boards Message-ID: <916@boing.UUCP> Date: 30 Nov 90 04:39:19 GMT Reply-To: dale@boing.UUCP (Dale Luck) Organization: Boing, Milpitas, Ca. Lines: 25 Why is it so difficult to design a simple memory mapped frame buffer board. I've gotten the specs on a couple, like the firecracker and most seem to have forgotten that the main cpu of the Amiga is 68000 based. Read: FLAT ADDRESS SPACE. Any kind of interface that forces the programmer to hit multiple i/o registers to peek and and poke pixels through a porthole just makes progamming more difficult. In my case I would like to support these frame buffer boards with the X Window System. Getting it to support this architecture is not trivial. I believe such interfaces are a step backward. Is anyone doing a simple frame buffer board with VRAM to drive a reasonable resolution monitor with at least 256 colors and a direct memory mapped raster? On the A3000 it could even be accessed 32 bits at a time to double the speed of operations. Dale Luck -- Dale Luck GfxBase/Boing, Inc. {uunet!cbmvax|pyramid}!amiga!boing!dale