Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!mcsun!ukc!warwick!covpoly!csg019 From: csg019@cck.cov.ac.uk (-~=Zaphod=~-) Newsgroups: comp.sys.amiga.tech Subject: Re: MFM coding/protection. Message-ID: <1990Dec5.114110.26904@cck.cov.ac.uk> Date: 5 Dec 90 11:41:10 GMT References: <1990Nov27.113820.28055@cck.cov.ac.uk> <40337@ut-emx.uucp> Organization: Coventry Polytechnic, Coventry, UK Lines: 46 In article <40337@ut-emx.uucp> drxmann@ccwf.cc.utexas.edu (Dustin Christmann) writes: >In article <1990Nov27.113820.28055@cck.cov.ac.uk> csg019@cck.cov.ac.uk (Z*A*P*H*O*D) writes: >> >>Well i suppose i'm in for a flaming from all thos Americans that thing that >>games should multitask with 400 drives and 9 gigabytes of RAM, but still >>here goes..... >> >[ATTENTION...INCOMING FLAME AND OBLIGATORY BUCKET OF VOMIT] > >Well, hoser, why did you bother buying a multitasking computer if you don't >give a flip about multitasking? I know I do. I did n't buy an amiga for its multi tasking capailities. I bought one because i want to push it as far i can. This means speed. When i say speed, i dont mean sharing processor time with other tasks like checking disks while i'm animating 1000 bobs. But thats me. you write/buy programs for what you want, i'll buy/write then for what i want. I'm not preaching what you or anyone else should do, thats one one of the best things about the amiga, its versatile. > >While I'm on my soapbox...how about you Europeans' for once writing a multidisk >game, demo, whatever that will take notice that you have more than one floppy >drive, or doesn't yak big time if you happen to be one of the growing number of >people with a hard drive. Or maybe a program that can cope with more than 512K >chip RAM, or more than 512K of RAM, period. In other words, a program that >doesn't crash on anything more than a stock 500 with a monitor. I see, you mean like paradroid 90 or speedball? >It's not too much to ask for. Programmers in the US have seen the writing on >the wall (for the most part, except, notably, Electronic Farts) and have re- >sponded with programs truly designed for the Amiga's potential as more than a >pretty darn good game machine. > >Coming to you with 3 MB RAM, Huge Agnus, 2 floppy drives, 40 MB hard disk, and >an attitude... > Most of the US games i see don't even bother to redefine the charset. (Bad karma!), or write a fast loader or anything else a it technical. It might even involve looking at the hardware manual, god forbid!!! -- *********/// O O **A member of S.H.I.T. (Super High Intelegence Team)**///*** * /// u Fight, defeat and kill organized laming. /// * * \\\ /// --- Zaphod of Intuition csg019@uk.ac.cov.cck ok? \\\ /// * ****\\X//**********************************************************\\X//******