Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!zaphod.mps.ohio-state.edu!van-bc!ubc-cs!alberta!aunro!ersys!kumbach From: ersys!kumbach@nro.cs.athabascau.ca (Kevin Umbach) Newsgroups: comp.sys.amiga.tech Subject: Animate vs Manual Blitter Message-ID: Date: 6 Dec 90 15:53:10 GMT Organization: Edmonton Remote Systems,Edmonton,AB,Canada:Public Access USENET Lines: 14 I'm writing a video game for the Amiga that has 6 small men (12 by 11 pixels, 2 planes) running around on the screen. I currently have them defined as animation objects and I'm using the Animate function to move them. Even though I'm only using a 320X200 2plane screen, the anim objects move very slowly. So here's my question: Is it faster to use blitter directly and keep track of all positional information manually, or do I have to be an expert programmer to get things moving faster than Animate? I currently have the program coded using Lattice C. Any hints and tips for speeding up animation would be greatly appreciated.