Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!mcnc!uvaarpa!murdoch!news From: pts@mendel.acc.Virginia.EDU (Paul T. Shannon) Newsgroups: comp.sys.next Subject: DPS buffer swapping animation Message-ID: <1990Dec4.141356.6065@murdoch.acc.Virginia.EDU> Date: 4 Dec 90 14:13:56 GMT Sender: news@murdoch.acc.Virginia.EDU Distribution: na Organization: University of Virginia Lines: 19 Ireallyam: pts I received such helpful responses to my last question about Display Postscript that I now ask another. A common animation technique (used by SGI gl, for instance) is to draw to a hidden buffer, and then to issue a 'swapbuffers' command which displays the previously hidden buffer after the next vertical retrace. This allows for an entire, possibly complex image to appear on the screen at once, rather than serially as its parts on drawn. I've had some excellent suggestions about the NeXT's blit chip, and the program /usr/bin/blit (used by /etc/rc at boot), and a promising portable bit map program from William Lewis. But before I dig into these, does anyone know of buffer swapping techniques in DPS? My books and manuals didn't help. Though it's a choice some may question, I'm doing this work without the appkit, in order to get the greatest possible control of timing during animation. - Paul Shannon pts@virginia.edu