Xref: utzoo comp.windows.x:30100 rec.games.programmer:2637 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!tut.cis.ohio-state.edu!pt.cs.cmu.edu!o.gp.cs.cmu.edu!andrew.cmu.edu!dl2n+ From: dl2n+@andrew.cmu.edu (Daniel Edward Lovinger) Newsgroups: comp.windows.x,rec.games.programmer Subject: Re: XBATTLEZONE != XTANK Message-ID: Date: 2 Dec 90 05:44:22 GMT References: <7647@umd5.umd.edu>, Organization: Physics, Carnegie Mellon, Pittsburgh, PA Lines: 27 In-Reply-To: I have a version of Battlezone written by Justin Revenaugh at MIT (dated May 1986). It is written in Fortran 77 and used the VMS graphics library GPR (? foggy). The GPR library is emulated in a compatibility library on top of X11. The comments at the top of the library ... /* * emulate gpr/ftn on top of X11. * * this is a gross crock, and I make no apologies for it.. */ pretty accurately sum it up, but the resulting game is Very Nice. As far as I can tell, it is bugless - at least we haven't found any in about a year of playing. Since it grabs the X server, there are some ways to coax annoying behavior out of it (occasionally twm doesn't release the cursor - very rare), but overall ... I'm willing to mail it out to interested people. Someone willing to put it up for anonymous ftp would be welcome :-). It should be run through f2c for the best results (many UNIX F77 compilers do ... poor ... things). dan