Xref: utzoo rec.games.programmer:2645 comp.windows.x:30171 comp.sources.wanted:14345 Path: utzoo!utgpu!watserv1!watmath!att!linac!pacific.mps.ohio-state.edu!zaphod.mps.ohio-state.edu!wuarchive!udel!haven!umd5!sam From: sam@umd5.umd.edu (Sam) Newsgroups: rec.games.programmer,comp.windows.x,comp.sources.wanted Subject: Xbattlezone, battlezone, xbzone, bzone Keywords: battlezone, xbzone Message-ID: <7664@umd5.umd.edu> Date: 4 Dec 90 16:24:43 GMT Organization: University of Maryland, College Park Lines: 34 I was told that this should be posted under comp.sources.wanted, so let this be the last posting for this subject under any other topic. I would like to thank everyone who responded to the request for information on this game. I learned where it came from, and where it is now. For others interested in it, here is a brief summary of what I learned. 1) The game I want is an internal DEC demo that uses decrpc (thus the interest in the source code and not just a trusted binary). This is a multi-player version of the arcade hit battlezone. I thought it was public domain. Perhaps I can talk my DEC sales rep into getting me a copy. 2) There is an earlier version (which the DEC code must obviously be based on) available called xbzone. It doesn't have all the bells and whistles that the DEC version has and the source that I found is missing a few files. You'll either need to find the files or have an f77 compiler. 3) There is also a version called bzone available for Suns that doesn't use X at all but uses the frame buffer instead. I didn't hear of any locations for the source code for this. If you are interested in trying your luck with xbzone, the source can be gotten via anonymous ftp from expo.lcs.mit.edu. I could only get the fortran source to compile and run, the c code supplied needs a header file named f2c.h that isn't in the archive of xbzone. If you want the DEC version like I do, you can try asking your DEC rep for help.