Xref: utzoo comp.windows.x:30257 rec.games.programmer:2664 Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!lll-winken!cert!netnews.upenn.edu!grip.cis.upenn.edu!rpotter From: rpotter@grip.cis.upenn.edu (Robert Potter) Newsgroups: comp.windows.x,rec.games.programmer Subject: Re: Xbzone avaliable on expo Message-ID: <34057@netnews.upenn.edu> Date: 4 Dec 90 20:22:08 GMT References: <7647@umd5.umd.edu> <1990Dec4.150916.26196@santra.uucp> Sender: news@netnews.upenn.edu Reply-To: rpotter@grip.cis.upenn.edu (Robert Potter) Distribution: na Organization: GRASP Lab Lines: 26 In article <1990Dec4.150916.26196@santra.uucp>, jmunkki@hila.hut.fi (Juri Munkki) writes: >Some comments on the game: > * It isn't really BattleZone: > - Missile zig-zags have a smaller amplitude than they should. Seems like zero amplitude to me. No challenge at all. > - There are no destructible obstacles. Did the original BattleZone have these? I don't remember that. Also: - No "short" obstacles that you can shoot over. - Player shots are too slow. - You can't hide from missiles behind obstacles. - There are helicopters. - Enemy tanks seem much stupider, they tend to ignore you entirely. - You can't see as far. - I don't think the perspective calculations are correct, distant objects are not small enough. Pretty fun game anyway.