Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!emory!ogicse!milton!bcsaic!chrise@beaver.cs.washington.edu From: bcsaic!chrise@beaver.cs.washington.edu (Chris Esposito) Newsgroups: sci.virtual-worlds Subject: Re: EyePhones Question Message-ID: <12226@milton.u.washington.edu> Date: 3 Dec 90 20:35:22 GMT References: <11675@milton.u.washington.edu> <11698@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu Organization: Boeing Computer Services Advanced Technology Center Lines: 22 Approved: hitl@hardy.u.washington.edu In article <11698@milton.u.washington.edu> pepke@SCRI1.SCRI.FSU.EDU (Eric Pepke) writes: >There are very few people who have spent more than a few minutes inside >one of these things. Those that have say that after a while you adjust to >it. When I get mine working, I'll let you know. I figure I've spent a total of about 20 hours wearing VPL Eyephones since early October with no noticeable effects as yet. I find that with the inter-ocular distance set properly, the 3-D effects are are fairly good as soon as I put them on but improve a bit more after I have been inside the virtual world for more than 5 minutes or so. Taking the 'phones off and coming back to the real world then becomes a slightly unsettling experience - it's almost as if while inside you adapted somewhat to the lower resolution and slower update rates and then had to switch back. -- "A waist is a terrible thing to mind" - Dan Quayle at a Weight Watchers group ------------------------------------------------------------------------------ Chris Esposito | Internet: chrise@atc.boeing.com Boeing Advanced Technology Center | uucp: ...!uw-june!bcsaic!chrise Brought to you by Super Global Mega Corp .com