Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cs.utexas.edu!uunet!comp.vuw.ac.nz!cavebbs!kennels!sbeagle From: sbeagle@kennels.actrix.gen.nz (Sleeping Beagle) Newsgroups: comp.sys.amiga Subject: Re: Copy protection (was Re: Awesome! No I am Pi**ed!) Message-ID: Date: 8 Dec 90 14:56:33 GMT References: <47893@sequent.UUCP> Organization: Orb Systems Unlimited, NZ Lines: 23 cseaman@sequent.UUCP (Chris "The Bartman" Seaman) writes: [bulk stuff deleted] > I doubt that anyone meant that code wheels or look-up-the-word-in-the-manual > types of copy protection would defeat piracy (I don't know of ANY method > which would be completely 'pirate-proof'). However, these methods are not The best pirate protection I have seen was one a game called Shadow of the Unicorn on the Sinclair Spectrum. It came with a hardware device which had to be plugged into play the game. "Ha! A dongle - easy to code around", you say. Wrong. This hardware device was vital for the game as it added RAM and various other functions. If you didn't have this expansion, the game couldn't fit! Wouldn't it be nice to see... Games with useful hardware attached? (BTW, Shadow if the Unicorn was a flop.) -- sbeagle@kennels.actrix.gen.nz Thomas.Farmer@bbs.actrix.gen.nz and finally - tfarmer@cavebbs.gen.nz A quote is a saying with little value that a fool believes is true.