Path: utzoo!attcan!uunet!cbmvax!bagate!rutgers!att!news.cs.indiana.edu!julius.cs.uiuc.edu!rpi!uupsi!sunic!kth.se!cyklop.nada.kth.se!ludde From: ludde@nada.kth.se (Erik Lundevall) Newsgroups: comp.sys.amiga Subject: Re: Awesome! Now I am Pi**ed! Message-ID: <1990Dec5.204010.11248@nada.kth.se> Date: 5 Dec 90 20:40:10 GMT References: <1990Nov27.140432.6036@cck.cov.ac.uk> <1990Dec5.112930.17353@cck.cov.ac.uk> Organization: Royal Institute of Technology, Stockholm, Sweden Lines: 34 In article <1990Dec5.112930.17353@cck.cov.ac.uk> csg019@cck.cov.ac.uk (-~=Zaphod=~-) writes: >*NOT* on your standard A500 you cant! A a game (like f19) loads in right >from the ottom of availale memory. ($1000 in f19's case, and thats right >over the track_disk buffers etc). Making it mutlitask on a bigger machine >is fine if you have a igger machine, what about the majority of users who >dont have more than 512k? Writting extra code would make thier game worse. Writing code to handle both cases (minimal configuration and a more expanded system) would benefit all users. >They only recognise a 1 drive machine 'cos most people in the UK have only >one drive. That's no (good) reason for not recognising more drives. >Don't start trashing the UK or European programmers, they are far and away >the Best programmers for the amiga, with games like Speedball, Elite, >Paradroid 90, Populous etc. Most of American software is concearned with >simulating something, because they cannot think of anything origonal. There are good programs coming here from Europe, absolutely. You have named some of the better games. Still I prefer much of the American software, because it is often more original and better behaved. >-- >*********/// O O **A member of S.H.I.T. (Super High Intelegence Team)**///*** >* /// u Fight, defeat and kill organized laming. /// * >* \\\ /// --- Zaphod of Intuition csg019@uk.ac.cov.cck ok? \\\ /// * >****\\X//**********************************************************\\X//****** -- -Erik Lundevall ludde@adder.bula.se | ludde@nada.kth.se