Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!uunet!cbmvax!cbmehq!cbmswi!cbmcel!stoller From: stoller@cbmcel.UUCP (Martin S. Stoller) Newsgroups: comp.sys.amiga.games Subject: Re: FAUG demo of Powermonger by E.A. -- long review Keywords: simply incredible Message-ID: <193@cbmcel.UUCP> Date: 6 Dec 90 16:10:35 GMT References: <1950@unlisys.in-berlin.de> <1990Dec5.110344.6364@zorch.SF-Bay.ORG> <5045@bwdls58.UUCP> Reply-To: stoller@cbmcel.UUCP (Martin S. Stoller) Followup-To: comp.sys.amiga.tech Organization: COMMODORE ELECTRONICS LIMITED Lines: 30 In article <5045@bwdls58.UUCP> keithh@atreus.bnr.ca (Keith Hanlan) writes: >In article <1990Dec5.110344.6364@zorch.SF-Bay.ORG> xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) writes: > a very detailed and favourable review of PowerMonger. He cautions > that it is not HD-installable although it is possible to back the > game up. > Kent, my question is this: Does the game take advantage of extra memory > if available? If it does, I'll buy it. If it doesn't, I won't. Caching > data files takes maybe 1000 bytes of code - there is no excuse for > not providing it. Absoulutely NO excuse. In fact, I start to wonder if Game Programmers really know how to program. There is such a thing as overlays, which every half decent Linker has. And checking to see what memory is available is easily enough done. Even in Low Level Languages, like C and Assembler. > Generally, how much does the game gronk the floppy disk? Hm... Good question. I've seen games (in stores, and at friends) which make the Floppy drive sound like King Kong imitating a broken car... >Thanks for the effort you put into the review. >Keith Hanlan keithh@bnr.ca Bell-Northern Research, Ottawa, Canada 613-765-4645 I'll buy that game, even if it does not support extra mem. I've seen the reviews, and I trust Kent's judgement. And after all, ECA was once the leading Producer of Software on the AMIGA... Maybe they'll be again, soon. (I saw their add in an english (british) computer paper. They are looking for Assembler Programmers. Hm... I prefer C, probably 'cause I am a lousy typer...) -- Regards, UUCP: [{(uunet|pyramid|rutgers)!cbmvax}!cbmehq!cbmcel!stoller