Xref: utzoo comp.sys.amiga.games:2783 comp.sys.mac.games:2122 Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!sdd.hp.com!uakari.primate.wisc.edu!samsung!munnari.oz.au!metro!dbsm!sag From: sag@dbsm.oz.au (Steve Gillet Account 2) Newsgroups: comp.sys.amiga.games,comp.sys.mac.games Subject: Enchanter (Infocom) Message-ID: <1990Dec6.045346.20553@dbsm.oz.au> Date: 6 Dec 90 04:53:46 GMT Reply-To: sag@dbsm.oz.au (Steve Gillet Account 2) Organization: Midland Montagu Australia Ltd Lines: 27 I've just started with the Infocom adventure games. after three days at enchanter I have obtained the scroll from the machine room removed the scroll from the egg survived death a on the sacrifical altar etc.... using one spell I can open the door to the map room and solve the dungeon .... my Question what do I do with the black candle after summoning the adventurer what does he want how do I open the map room door without using "dispel magic" (one shot) who do I turn into an frog This info or hints would be much appreciated Thanx Saggy. -- Voice +61-2-258-2058