Path: utzoo!attcan!uunet!cbmvax!bagate!rutgers!usc!wuarchive!csus.edu!ucdavis!iris!kuan From: kuan@iris.ucdavis.edu (Frank [Who me?] Kuan) Newsgroups: comp.sys.amiga.games Subject: Re: On Boycotting Orgins Ultima V Message-ID: <9441@aggie.ucdavis.edu> Date: 5 Dec 90 22:35:49 GMT References: <4626@disk.UUCP> Sender: usenet@aggie.ucdavis.edu Reply-To: kuan@iris.ucdavis.edu (Frank [Who me?] Kuan) Organization: U.C. Davis - Department of Electrical Engineering and Computer Science Lines: 25 In article <4626@disk.UUCP> specter@disk.UUCP (Byron Max Guernsey) writes: >I don't know if it is a good idea to boycot a company that puts out a bad >piece of software (ot even consistantly puts out bad software). The reason >being that they might just stop producing software at all for amiga. I >think that would be worse than prodicuing sucky programs. Worse off they >might go make it for the NEXT! We can't have that! (grin) I only need to mention two words to disprove your assertion that having sucky software is better having no software: Altered Beast Tis better to have no software than sucky software. Determining whether software is "sucky" is a very subjective matter, but there are standards of quality that are commonly accepted by the majority. Ultima is such a great series that people are going to buy it even though they know it's buggy (I bought Ultima 6 on the IBM). However, shoddy programming will result in consumer wariness. However, high quality programming will have wonderful results. I will never buy another ultima unless I've tested and played it first to make sure it works. On the other hand, When Speedball II hits the market, I'm going to pick up the phone and order it from a mail order place without even checking this group to see how other people like it.