Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!mcsun!inria!seti!margaux.inria.fr!rouaix From: rouaix@margaux.inria.fr (Francois Rouaix) Newsgroups: comp.sys.amiga.games Subject: Re: FAUG demo of Powermonger by E.A. -- long review Summary: other comments Keywords: simply incredible Message-ID: <1787@seti.inria.fr> Date: 6 Dec 90 14:01:51 GMT References: <1950@unlisys.in-berlin.de> <1990Dec5.110344.6364@zorch.SF-Bay.ORG> Sender: news@seti.inria.fr Organization: The Software Winery Lines: 52 Well, PowerMonger hit the shelves yesterday in France. So I spent a good amount of last night playing it ;-) Rough comments are: - as said by Kent, the simulation is really amazing. This game really uses the sound to convey information. You have to listen to the noise to figure out if you're doing right or not. So much for the good points, you'll find them in the previous posting. On the other hand, I was rather deceived by the graphics. There are some nice things, such as full 3D rotation of the detailed map, but I find the display to be less readable than Populous's one. There are many little objects (soldiers, farmers, sheeps, trees, objets), and there are difficult to distinguish. On the global map (maps all the word), the objects of the game are represented by points (one pixel) of different colors. I find it difficult to tell a yellow point among white points !. - on the game itself: if you found Populous hard to play, then you will have a hard time with PowerMonger. The game *is* complex, and will require much experiment to find out the good strategy. It took me about 10 minutes for the first level, but almost 4 hours for the second... and there are 195 of them. The results of the commands (orders to your captains) are much less intuitive than expected. I think there are many things to discover in the game. A first example: to get food for your army, the natural thing to do is to kill a sheep. However, in spring, you will notice that there are flocks of birds in the woods. If you give the order to attack the birds, all your soldiers will begin to chase the birds around. This is amazing ! - copy protection: the game is protected BOTH with special disk format AND look-in-the-manual. The manual protection is *tedious*. I fudged the first time, and was offered only ONE chance to get the good answer. It seems that you have to *reboot* of you don't want to stay in demo-mode. - save game: the game nukes the system, to the point that if you have a second floppy drive, you HAVE to leave a disk in it to be able to save a game to df0:. This is mentionned in the docs, although quite unbelievable ! - documentation: very good (and translated to french in my case). - works in NTSC and PAL. The display is nicely centered on the screen. To conclude: although I mentionned mostly bad points in this posting, PowerMonger appears to be one of the best simulation games in its kind. Don't hesitate ! It's cheap as well (at the current FF/US$ exchange rate for SOFTWARE, it would be around 30$). --Francois -- *- Francois Rouaix // We are all prisoners here, * *- rouaix@inria.inria.fr \X/ of our own device * *- SYSOP of Sgt. Flam's Lonely Amigas Club. (33) (1) 39-55-84-59 (Videotex) * Disclaimer: Opinions expressed are my own, not those of my employer.