Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!usc!wuarchive!julius.cs.uiuc.edu!rpi!uupsi!grebyn!ckp From: ckp@grebyn.com (Checkpoint Technologies) Newsgroups: comp.sys.amiga.tech Subject: Re: Animate vs Manual Blitter Summary: Why not sprites? Message-ID: <23867@grebyn.com> Date: 7 Dec 90 17:06:21 GMT References: Reply-To: ckp@grebyn.UUCP (Checkpoint Technologies) Organization: Grebyn Timesharing, Vienna, VA, USA Lines: 19 In article ersys!kumbach@nro.cs.athabascau.ca (Kevin Umbach) writes: >I'm writing a video game for the Amiga that has 6 small men (12 by 11 >pixels, 2 planes) running around on the screen. I currently have them >defined as animation objects and I'm using the Animate function to >move them. Even though I'm only using a 320X200 2plane screen, the >anim objects move very slowly. It seems your objects are small enough, few enough, and shallow enough that you could be using sprites. Is there some basic reason why you aren't? If you switch from Bobs to VSprites, your code won't change much, and you can get perfectly smooth and flicker-free animation without double buffering. You will also be able to use different colors for them than your playfield, though I don't know if that's an issue for you. -- First comes the logo: C H E C K P O I N T T E C H N O L O G I E S / / \\ / / Then, the disclaimer: All expressed opinions are, indeed, opinions. \ / o Now for the witty part: I'm pink, therefore, I'm spam! \/