Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!apple!uokmax!occrsh!fang!ablnc!abcom!ncsc1!dcl From: dcl@ncsc1.ATT.COM (Dave Love) Newsgroups: comp.sys.amiga.tech Subject: Re: Assembler Programming - Costs versus Benefits Message-ID: <710@ncsc1.ATT.COM> Date: 5 Dec 90 19:12:55 GMT References: <1990Nov25.040121.10773@zorch.SF-Bay.ORG> <1990Nov25.233007.19698@cs.umu.se> <7139@sugar.hackercorp.com> <1990Nov27.004859.16630@cs.umu.se> <7150@sugar.hackercorp.com> <7160@sugar.hackercorp.com> <536@ssp9.idca.t Organization: AT&T NCSC, Englewood,CO Lines: 18 mt87692@tut.fi (Mikko Tsokkinen) writes: > 90% of all games I have ever seen for amiga doesn't run with faster >processors because the disk loader and other waiting is badly written. >They use wait loops like this: >wait move.l #2000,d0 > dbra.s d0,wait That's probably the only loop guaranteed to take the same amount of time on ANY processor. Forever... :) -- Dave Love dcl@ncsc1.att.com CIS: 75126,2223 bix: dlove