Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!lll-winken!uunet!cbmvax!ken From: ken@cbmvax.commodore.com (Ken Farinsky - CATS) Newsgroups: comp.sys.amiga.tech Subject: Re: Animate vs Manual Blitter Message-ID: <16365@cbmvax.commodore.com> Date: 7 Dec 90 16:08:31 GMT References: Reply-To: ken@cbmvax.commodore.com (Ken Farinsky - CATS) Organization: Commodore, West Chester, PA Lines: 16 In article ersys!kumbach@nro.cs.athabascau.ca (Kevin Umbach) writes: >I'm writing a video game for the Amiga that has 6 small men (12 by 11 >pixels, 2 planes) running around on the screen. I currently have them >defined as animation objects and I'm using the Animate function to >move them. Even though I'm only using a 320X200 2plane screen, the >anim objects move very slowly. Why don't you use sprites or vsprites? The objects are small enough, and you are running on a lores screen, so sprites would work. They should be a lot faster. -- -- Ken Farinsky - CATS - (215) 431-9421 - Commodore Business Machines uucp: ken@cbmvax.commodore.com or ...{uunet,rutgers}!cbmvax!ken bix: kfarinsky