Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!rex!ames!eos!data.nas.nasa.gov!mustang!nntp-server.caltech.edu!toddpw From: toddpw@nntp-server.caltech.edu (Todd P. Whitesel) Newsgroups: comp.sys.apple2 Subject: Re: Stellar 7 re-release Message-ID: <1990Dec9.132414.19329@nntp-server.caltech.edu> Date: 9 Dec 90 13:24:14 GMT References: <9012090428.AA16094@apple.com> Organization: California Institute of Technology, Pasadena Lines: 29 $CSD211@LSUVM.BITNET (Mark Orr) writes: >LAPC-1 for the PC. The article didn't say that Stellar-7 supports it, but >coming from Sierra, I'd imagine it did. The Ensoniq cannot surpass the LAPC-1. >The Apple IIgs's CGA-level graphics against VGA...HAHAHAHAHA (no match) Ah, but the LAPC-1 doesn't come standard. How much does it cost? >which gs would you have them write it for, the ROM01 or ROM03 (since we can't >use tools...much too slow to handle what the FTA does) ? That's a totally unfounded statement. The FTA screwed up. Apple's guidelines are more than reasonable and they don't force anyone to use QuickDraw. I maintain that the FTA is just too damn lazy to write S16 versions of their programs that use the memory manager. O/S friendly 3200 color viewers have been written -- the "Z" demo is also an example -- I've got 60 frame/sec animation hacks that run from BASIC even. The main difference between FTA demos and real programs is that FTA demos are closed and refuse to be compromised. Brian Greenstone's -ware games all use tools. Brian can't design playable games, but they are all technically superb. >There are no two ways about it...The Apple IIgs hardware must be upgraded. On this we both agree. Todd Whitesel toddpw @ tybalt.caltech.edu