Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!zaphod.mps.ohio-state.edu!samsung!dali.cs.montana.edu!milton!blake.u.washington.edu!scalawag From: scalawag@blake.u.washington.edu (Keith Frederick) Newsgroups: comp.sys.apple2 Subject: Stellar-7 for GS was Re: New Computer? Summary: GS could probably do it! Message-ID: <12562@milton.u.washington.edu> Date: 7 Dec 90 20:21:16 GMT References: <249@generic.UUCP> Sender: news@milton.u.washington.edu Organization: University of Washington, Seattle Lines: 20 In article <249@generic.UUCP> taob@pnet91.cts.com (Brian Tao) writes: >> Someone posted that Sierra has released a new version of Stellar-7 and >> asked when a GS version would be written. It'll never be written. The GS >> cant do what that program needs it to do. Stellar-7 uses VGA (640x480 >> graphics) with 256 colors; the GS cant do 640x480 and cant do 256 colors >> in its highest (640) mode. > I would be personally surprised if the game was 640x480 w/ 256 colors. Most games that support VGA 256 colors do it in 320x200 mode. I would be interested if you know, for sure, of a game that uses 640x480 w/ 256 colors. VGA graphics doesn't necessarily mean 640x480. Given that a GS can do 320x200 w/ 256 colors it might be possible; I think the GS's problem is still speed even though demos, as you mentioned, have shown otherwise. keith scalawag@blake.u.washington.edu