Xref: utzoo comp.sys.amiga.games:2782 comp.sys.mac.games:2118 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!yale!eagle.wesleyan.edu!jpollock From: jpollock@eagle.wesleyan.edu Newsgroups: comp.sys.amiga.games,comp.sys.mac.games Subject: Re: Enchanter (Infocom)-subtle spoiler Message-ID: <1990Dec7.162310.36561@eagle.wesleyan.edu> Date: 7 Dec 90 21:23:09 GMT References: <1990Dec6.045346.20553@dbsm.oz.au> Organization: Wesleyan University Computing Center Lines: 40 In article <1990Dec6.045346.20553@dbsm.oz.au>, sag@dbsm.oz.au (Steve Gillet Account 2) writes: > SUBTLE SPOILERS AHEAD > I've just started with the Infocom adventure games. > > after three days at enchanter I have > > obtained the scroll from the machine room > removed the scroll from the egg > survived death a on the sacrifical altar > etc.... is this to say that you removed the scroll whole, or in pieces? using one spell I can open the door to the map room and solve the dungeon .... You don't need a spell to open the door, unless you want to waste one.... maybe someone could give you a hand...... > my Question > > what do I do with the black candle > after summoning the adventurer what does he want > how do I open the map room door without using "dispel magic" (one shot) > who do I turn into an frog the black candle is not needed 'cause in your spell book you have a spell for light....however I wouldn't use it on anything you need to carry..... was the spell "ozmoo"? As for the frog question, you don't need that for awhile. However, some subtle suggestions: get some rest, literally! visit the ocean because an ally is there.... don't use spells unless you're ABSOLUTELY sure there's nothing else you can do. Incidentally, if you ever play Zork, you'll realize that the adventurer in Enchanter is you in Zork! He has a glowing sword, just like you have in Zork. But remember...if the adventurer is "you" in Zork II, he'll behave in ways that you would behave if you were him.... Jpollock@eagle.wesleyan.edu