Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!att!bu.edu!dartvax!eleazar.dartmouth.edu!ack From: ack@eleazar.dartmouth.edu (Andy J. Williams) Newsgroups: comp.sys.mac.games Subject: Re: SimEarth and industrial fish? Message-ID: <26769@dartvax.Dartmouth.EDU> Date: 8 Dec 90 01:41:56 GMT References: <1990Dec3.231356.3137@tc.fluke.COM> <='?^!%&@rpi.edu> <11421@goofy.Apple.COM> <14726@arisia.Xerox.COM> Sender: news@dartvax.Dartmouth.EDU Lines: 27 ebert@arisia.Xerox.COM (Robert Ebert) writes: >Has anyone been able to evolve fish into the industrial revolution in >SimEarth? I attempted to do this once with the monolith, and the game >"unexpectedly quit". When I later got them to evolve more naturally, >the game also unexpectedly quit. It's only crashed on me twice, and both >times it was immediately after moving fish into the industrial era. According to the Manual, fire and tools are needed for anything higher than the bronze age (or so) so, industrial fish won't happen. But there are so many hiden weirdities in the game that I wouldn't be surprised... You got crashes? What system? I have it on a IIsi with 6.0.7 and MF and no problems... > --Bob -Andy -- Andy J. Williams Snail: RFD 1 #268 echo "Hello." Consultant Guy Lebanon NH, 03766 setenv $name="Inigo_Montoya" Kiewit Computation eMail: ack@dartmouth.edu you kill -9 my ppid Dartmouth College Phone: 603-646-3417 Prepare to vi.