Path: utzoo!attcan!uunet!peregrine!elroy.jpl.nasa.gov!usc!wuarchive!uwm.edu!ux1.cso.uiuc.edu!stuckey From: stuckey@ux1.cso.uiuc.edu (Anthony Jerome Stuckey) Newsgroups: comp.sys.mac.games Subject: Re: PoR II: "Curse of the Azure Bonds" Message-ID: <1990Dec5.234810.24503@ux1.cso.uiuc.edu> Date: 5 Dec 90 23:48:10 GMT References: <26715@dartvax.Dartmouth.EDU> Distribution: comp Organization: University of Illinois at Urbana Lines: 23 xerox@eleazar.dartmouth.edu (Jamie Osborne) writes: > I, too, have been playing Curse for about a week. I must say that I >am not impressed with the interface. In fact, I went back to POR and decided >that the quality of the interface had DECREASED from POR to Curse. So many >other games, like Might and Magic and Bards Tale at least took the time to >implement many of the intuitive uses the Mac interface offers for this kind >of game. Unfortunately, Curse all but completely ignores these. //// I must say that i thought the PoR interface to be the most wonderful I have ever come across. The ONLY time that the mouse was ABSOLUTELY needed was to atart the game. At ALL other times, there were key options available to be used. Beautiful.. Simply Beautiful. I could even respond to dialog boxes by hitting "y" or "n" or whatever else. Beautiful. From what I have heard here, the quality of the interface has decreased. > The adventure itself is fun. The interface makes me wonder if there >exist any Mac-types at SSI. //// The PoR interface made me wonder the same thing. i finally decided that they MUST have hired people who had never used the mac before. there's no other explanation for the beuaty and simplicity of the PoR interface.