Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!usc!sdd.hp.com!caen!engin.umich.edu!duck From: duck@engin.umich.edu (Ho Han Chyi Howard) Newsgroups: comp.sys.mac.games Subject: Re: Games coprocessor for the Mac (was Re: Risk) Message-ID: <1990Dec9.185637.25796@engin.umich.edu> Date: 9 Dec 90 18:56:37 GMT References: <15722@reed.UUCP> <17578@hydra.gatech.EDU> <5963@uqcspe.cs.uq.oz.au> <17743@hydra.gatech.EDU> <10844@ur-cc.UUCP> <27327.276221da@kuhub.cc.ukans.edu> Sender: news@engin.umich.edu (CAEN Netnews) Reply-To: duck@engin.umich.edu (Ho Han Chyi Howard) Organization: University of Michigan Engineering, Ann Arbor Lines: 29 In article <27327.276221da@kuhub.cc.ukans.edu>, mlab2@kuhub.cc.ukans.edu writes: |> In article <10844@ur-cc.UUCP>, mek4_ltd@uhura.cc.rochester.edu (Mark Kern) writes: |> your restrictions. On that same note, I haven't seen fast 3D games on the ^^^^^^^^^^^^^^^^^^ |> Amiga or IBM - what I mean is full 3D modelling with shading and shadow I suggest you look at StarGlider II which has been around for sometime now on the Amiga. And I also suggest you check your data about the animation speed of Amiga games. Some are really fast! 8-) ******************************************************************************* * * * Name: Ho Han Chyi Howard ******** * * Address: 1309 S. University Apt #1 *** ******* * * Ann Arbor, MI 48104 *** ***** * * Telephone: local (313)996-1875 (| o o |) * * remote 0-11-65-253-2503 | ^ | * * (Singpore.Equator.SE-Asia.World) \ _ / * * eMail: duck@caen.engin.umich.edu \ / * * 6VBN@ub.cc.umich.edu --- * * * *******************************************************************************