Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!usc!apple!agate!web-4f!c60b-4av From: c60b-4av@web-4f.berkeley.edu (Gary Arnold) Newsgroups: comp.sys.mac.games Subject: Re: SimEarth and industrial fish? Message-ID: <1990Dec10.011304.3486@agate.berkeley.edu> Date: 10 Dec 90 01:13:04 GMT References: <11421@goofy.Apple.COM> <14726@arisia.Xerox.COM> <580@caslon.cs.arizona.edu> Sender: usenet@agate.berkeley.edu (USENET Administrator) Organization: University of California, Berkeley Lines: 21 Okay, I guess I'll have to throw in my two SimCents in... I couldn't get fish to evolve intelligence. After reading one od the first posts about industrial fish (is that a rock group? :-), I tried using the monolith to make them evolve intelligence. They did, but the computer crashed as soon as the "evolution music" stopped. I have had trichords evolve all the way to exodus with no problem. As a matter of fact, trichords and carniferns almost always evolve for me, and they usually make it to a pretty high IQ before mammals or dinosaurs overrun them. And now for my question: After fiddling with the temperature and CO2 controls, I was finally able to get the air temp and CO2 lines to stay flat in the history window, but every now and then, air temp would spike up about half a grid division, with no change in CO2 or any other factor that I could find. The spikes would occur at regular intervals. Later, I had my CO2 level dipping down regularly for no apparent reason. Anyone else had this happen to them, or know why it might be happening? Gary Arnold Disclaimer: Temporary insanity c60b-4av@WEB.berkeley.edu