Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!julius.cs.uiuc.edu!rpi!bu.edu!att!rutgers!gatech!prism!mailer.cc.fsu.edu!sun13!gw.scri.fsu.edu!pepke From: pepke@gw.scri.fsu.edu (Eric Pepke) Newsgroups: sci.electronics Subject: Re: Game Arbitration Circuit Message-ID: <1580@sun13.scri.fsu.edu> Date: 6 Dec 90 16:25:12 GMT References: <1310039@hpcilzb.HP.COM> Sender: news@sun13.scri.fsu.edu Organization: Florida State University, but I don't speak for them Lines: 23 In article <1310039@hpcilzb.HP.COM> denny@hpcilzb.HP.COM (Trueman Denny) writes: > I have a friend who wants to build a arbitration circuit as part of a high > school project. Basically all it does is determine who presses a button > first just like in Jeopardy. Does a commodity IC exist that performs this > function? When I was a kid, my father never gave me complete circuits, just hints. It was a lot more fun, and it was much more educational. As I had to solve the same exact problem during high school, here's a hint: Yes, there exists a commodity IC which does this. It's called a dual J-K flip-flop with clear. Eric Pepke INTERNET: pepke@gw.scri.fsu.edu Supercomputer Computations Research Institute MFENET: pepke@fsu Florida State University SPAN: scri::pepke Tallahassee, FL 32306-4052 BITNET: pepke@fsu Disclaimer: My employers seldom even LISTEN to my opinions. Meta-disclaimer: Any society that needs disclaimers has too many lawyers.