Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!pathak@mbunix.mitre.org From: pathak@mbunix.mitre.org (Pathak) Newsgroups: sci.virtual-worlds Subject: Re: Consumer Markets for VR Message-ID: <12657@milton.u.washington.edu> Date: 9 Dec 90 20:16:57 GMT References: <12617@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu Organization: The MITRE Corp., Bedford, MA Lines: 40 Approved: hitl@hardy.u.washington.edu In article <12617@milton.u.washington.edu> frerichs@ux1.cso.uiuc.edu (David J Fr erichs) writes: > > >I am about to ask a question that should make most VR researchers stop and >think... > >Other than interactive gaming, does anyone see any motivation for a consumer >(ie layman who doesn't know much) to buy a consumer priced VR setup when one >becomes available. >I am playing the devils advocate for the research team I am in. >Consider that it probably wont be full color and not of a high enough >quality for professional CAD but convincing enough to give a sense of seeing >3D objects that aren't really there. It could be stand alone or use a host. > > >-dfRERICHS >Univ of IL/CU >Dept of CompEng >IEEE/SigGraph I can imaging a system that would allow people to visit exotic vacation and historical spots (Kenya, Egypt, Ancient Rome...). Other alternatives could allow the user to be transported to "live performances" (the local football game, the opera....). Just look at what is currently on TV and I think you could find a number of "programs" that people would rather see and hear in stereo. Also think of the education advantages the system could provide. Want to teach your child about space...take a trip to the Moon, etc. IMHO VR systems have the capability to make even a greater impact than TV for the average person. All it takes is some creativity from the "experts". Heeren Pathak pathak@mitre.org I think if some sort of generic system like that could be found, people would pay a fair amount or money for it.