Xref: utzoo comp.sources.wanted:14515 alt.sources.d:1180 rec.games.misc:12854 rec.games.programmer:2702 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!elroy.jpl.nasa.gov!ncar!midway!gargoyle!igloo!ddsw1!zane From: zane@ddsw1.MCS.COM (Sameer Parekh) Newsgroups: aus.games,comp.sources.wanted,alt.sources.d,rec.games.misc,rec.games.programmer Subject: Re: Maze generation Message-ID: <1990Dec15.060431.28939@ddsw1.MCS.COM> Date: 15 Dec 90 06:04:31 GMT References: <1215@syacus.acus.oz> <1990Dec13.230745.29321@melba.bby.oz.au> Reply-To: zane@ddsw1.MCS.COM (Sameer Parekh) Organization: ddsw1.MCS.COM Contributor, Wheeling, IL Lines: 17 I read of an alogrithim somewhere that makes constantly changing mazes. You have 2 dimensional matrix of square tiles. They look like this: ________ | / | |/ /| |_____/_| (Something like that) They tiles face in any direction. Then every time the maze changes, you can rotate the tiles. -- zane@ddsw1.MCS.COM