Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!usc!apple!portal!cup.portal.com!Classic_-_Concepts From: Classic_-_Concepts@cup.portal.com Newsgroups: comp.sys.amiga Subject: Re: IFF -> HPGL? Message-ID: <36690@cup.portal.com> Date: 8 Dec 90 06:49:14 GMT References: <4734@oasys.dt.navy.mil> Organization: The Portal System (TM) Lines: 21 IFF to HPGL Now, the easiest way I can see to accomplish this would be to bug EA to get an ARexx port into DPaint. (Something I've really been missing in DPaint III.) This way you could capture the commands to a file. HPGL is a fairly straightforward vector-based language. You could easily translate commands such as circle and rectangle with x,y coordinates to HPGL. It supports the fills as well as many other primitives available in DPaint. However, you probably want something 'now'. Most of the conversion utilities I've heard of unfortunately don't really translate into the vector format, they create a rasterized image on the plotter which doesn't take advantage of its vectors and resolution. You're really better off using a CAD-based program if you want to output to HPGL. They store the files in vector format which either supports HPGL already or can more easily be translated. There are several CAD packages for the Amiga, some of them public-domain. Julie Petersen