Xref: utzoo comp.sys.amiga.tech:16861 comp.sys.amiga:74019 Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!clyde.concordia.ca!altitude!menzies From: menzies@CAM.ORG (Stephen Menzies) Newsgroups: comp.sys.amiga.tech,comp.sys.amiga Subject: Re: Imagine Message-ID: <1990Dec8.232543.18209@CAM.ORG> Date: 8 Dec 90 23:25:43 GMT References: <1990Nov26.191011.1021@wam.umd.edu> <36313@cup.portal.com> Organization: None Lines: 19 R_Michael_Medwid@cup.portal.com writes: >next to silver or imagine in my opinion). One thing that could be explained >better is proportioning objects relative to the diamond shaped primatives >in the cycle editor. I've experimented with this quite a bit and I'm still >not entirely clear on that relationship. To understand the cycle editor, I found it very helpful to "snapshot" (you'll find it in the menu) the object (this saves the object in any of it's inbetweened positions and then load it into the detail editor. You'll find that your object(s) now are "threaded" together with a skeleton. Pay attention to the relationship between your objects axis(s) and the skeletal line. Hopes this helps. -steve -- Stephen Menzies Email: S.Menzies@CAM.ORG