Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!isis!bscott From: bscott@isis.cs.du.edu (Ben Scott) Newsgroups: comp.sys.amiga Subject: Re: The ONLY way to get RAW, UNBRIDLED SPEED in an Amiga program Summary: Game compatibility comes into question Keywords: C, assembly, Elvis, prongs Message-ID: <1990Dec11.051947.321@isis.cs.du.edu> Date: 11 Dec 90 05:19:47 GMT References: <7077@jhunix.HCF.JHU.EDU> Reply-To: bscott@isis.UUCP (Ben Scott) Organization: The Raster Image Lines: 32 In article <7077@jhunix.HCF.JHU.EDU> barrett@jhunix.HCF.JHU.EDU (Dan Barrett) writes: > **** B L A Z E M O N G E R **** > >THIS IS THE FASTEST AMIGA GAME EVER WRITTEN -- NOTHING ELSE EVEN COMES CLOSE! [... lots of impressive stuff deleted...] > Speaking of joysticks... BLAZEMONGER supports 2-button joysticks, >3-button joysticks, 3-button mice, 6-button shirts, 24-button ELEVATOR >PANELS, and even 256-button TELEPHONE OPERATOR SWITCHBOARDS to give you [...] >supports NINE SIMULTANEOUS PLAYERS through the use of CUSTOM JOYSTICKS. >These little beauties can plug into the serial port, parallel port, SCSI >port, 2nd-disk-drive port, video port, coprocessor slot, RGB monitor port... >even the TWO AUDIO OUTPUTS!! And you can add MORE PLAYERS by modem, FAX, or Hey, sounds like a COOL game, man! Does it run on a 3000? (I think I read about this one - so many controls, you gotta use your hands, feet, eyes, mouth and telekinesis just to get the ship to take off, and to fight anything except the wimpy Zorgon hordes you'll have to have surgery to implant 78 fire buttons attached to your nerve endings) . <<<>>> (sorry, this was just the first interesting message I've found in the thread so far...) -- |Ben Scott, professional goof-off and consultant at The Raster Image, Denver| |FIDO point address 1:104/421.2, bscott@isis.cs.du.edu, or BBS (303)424-9831| |"Spent 4 hours burying the cat!" "Four || The Raster Image IS responsible | | hours?!?" "It wouldn't keep still..." || for everything I say! | *Amiga* |