Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!ucsd!ucbvax!bloom-beacon!eru!hagbard!sunic!cs.umu.se!dvljhg From: dvljhg@cs.umu.se (J|rgen Holmberg) Newsgroups: comp.sys.amiga Subject: Re: Pirating CD-ROMS Keywords: CD-ROM Message-ID: <1990Dec12.070719.23148@cs.umu.se> Date: 12 Dec 90 07:07:19 GMT References: <1990Dec11.205920.12986@daffy.cs.wisc.edu> Sender: news@cs.umu.se (News Administrator) Organization: Dep. of Info.Proc, Umea Univ., Sweden Lines: 22 In article <1990Dec11.205920.12986@daffy.cs.wisc.edu> pochron@cat52.cs.wisc.edu (David Pochron) writes: >Perhaps one of the reasons game developers are so hot on CD-ROM technology >is it is impossible to pirate a CD-ROM - too much inforation stored there, >even for a hard drive. > >IC ROMs can, and have been, pirated. I suspect by 1995 (if the game industry >doesn't go bust again) every game on the market will use a CD-ROM - 0% loss >of sales to piracy. Only "borrowing" can hurt sales then... > And boy, will they be surprised when they notice how few games people will buy. Children that are used to having a plethora of poor games to discard will stop buying new ones as they notice that they spend maybe 2 hours on a game that will cost more than games do today. The games will, in the beginning at least, be larger, prettier and with as much playability as my left shoe. /Jorgen -- ******************************************************************************* email dvljhg@cs.umu.se - other ways to communicate are a waste of time. Everything I say is always true, just apply it to the right reality. "Credo, quia absurdum est."