Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uwm.edu!lll-winken!ncis.tis.llnl.gov!blackbird!lonex.radc.af.mil!jam From: jam@lonex.radc.af.mil (Joel A. Mussman) Newsgroups: comp.sys.amiga Subject: Re: Pirating CD-ROMS Keywords: CD-ROM Message-ID: <1990Dec12.143219.4861@lonex.radc.af.mil> Date: 12 Dec 90 14:32:19 GMT References: <1990Dec11.205920.12986@daffy.cs.wisc.edu> Organization: RADC Lines: 28 In article <1990Dec11.205920.12986@daffy.cs.wisc.edu> pochron@cat52.cs.wisc.edu (David Pochron) writes: >Perhaps one of the reasons game developers are so hot on CD-ROM technology >is it is impossible to pirate a CD-ROM - too much inforation stored there, >even for a hard drive. Huh? Thats not exactly true, there are many large drives around. Plus, I can NFS off of my VAX, which has merely a few gigabytes available online. And if I need more, I can fill out the appropriate forms... Actually, I don't condone or participate pirating, I'm just expressing a technical viewpoint. >IC ROMs can, and have been, pirated. I suspect by 1995 (if the game industry Very easy. A reader will run you about $500.00, but then again it costs about the same for a CD-ROM drive. >doesn't go bust again) every game on the market will use a CD-ROM - 0% loss >of sales to piracy. Only "borrowing" can hurt sales then... I suspect myself that most games will not take up the capacity of the CD-ROM, so I don't see how this will cause any changes in the attitudes and actions of many people. If I'm missing something, I certainly would like to be enlightened! Joel Mussman jam@lonex.radc.af.mil.