Newsgroups: comp.sys.amiga Path: utzoo!utgpu!watserv1!sunee!sjorr From: sjorr@sunee.waterloo.edu (Stephen Orr) Subject: Re: Pirating CD-ROMS Message-ID: <1990Dec12.174744.13079@sunee.waterloo.edu> Keywords: CD-ROM Organization: University of Waterloo References: <2401@lpami.wimsey.bc.ca> Date: Wed, 12 Dec 90 17:47:44 GMT Lines: 29 In article <2401@lpami.wimsey.bc.ca> lphillips@lpami.wimsey.bc.ca (Larry Phillips) writes: >In <1990Dec11.205920.12986@daffy.cs.wisc.edu>, pochron@cat52.cs.wisc.edu (David Pochron) writes: >>Perhaps one of the reasons game developers are so hot on CD-ROM technology >>is it is impossible to pirate a CD-ROM - too much inforation stored there, >>even for a hard drive. > >Well, that isn't exactly true. There are hard drives available that could hold >the contents of at least 2 absolutely FULL CD-ROM. Not only that, but the hard >drives can be set up so that they use the appropriate file system. > While this is indeed true (I have a friend who owns enough HD space to do just that, the CDTV still gives you copy protection because: a) a 500+ Meg HD costs an awful lot more than a $30-$60 CD b) CDTV has in the anim decompressing hardware, the ability to mix amiga data with CD Audio (cool sound in those games) and a wide variety of other bits and pieces like bookmark memory, the luminous display, and the ability to mix Amiga audio (from midi if desired) with CD Audio. There are a number of other things that make pirating a virtual inpossibility unless you have something like a CTRAC emulator which can run entirley in an Amiga (as opposed to requiring a CDTV as well). I am developing for CDTV, and very little effort one can easily prevent CDTV software from running on anything but a CDTV. Stephen Orr SandIsoft