Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!wuarchive!udel!haven!mimsy!midway!gargoyle!igloo!ddsw1!corpane!disk!specter From: specter@disk.UUCP (Byron Max Guernsey) Newsgroups: comp.sys.amiga Subject: Re: Pirating CD-ROMS Keywords: CD-ROM Message-ID: <4751@disk.UUCP> Date: 13 Dec 90 18:12:42 GMT References: <1990Dec11.205920.12986@daffy.cs.wisc.edu> Organization: The Alaskan Organization for Amiga Domination Lines: 44 pochron@cat52.cs.wisc.edu (David Pochron) writes: >Perhaps one of the reasons game developers are so hot on CD-ROM technology >is it is impossible to pirate a CD-ROM - too much inforation stored there, >even for a hard drive. >IC ROMs can, and have been, pirated. I suspect by 1995 (if the game industry >doesn't go bust again) every game on the market will use a CD-ROM - 0% loss >of sales to piracy. Only "borrowing" can hurt sales then... Haha I shouldn't have replied to this, cause I am sure about 5 other people will have the same "Type" of reply, but here goes. That is only 4 years away(1995) and that implies that we will all have CD ROM drives in 4 years. I have no plans to buy a device that only 2 or 3 games use and several programs (such as encyclopedias, fred fishisks,etc) use. And I am almost certain game manufacturers won't produce A LOT for this thing until enough applications such as the encyclopedia appear that many many people will already have one. My last arguement is, not to be overly fussy, but what game do you know of that takes up an entire cd rom? The largest game I currently know of (I am certain there are other large ones but don't flame) is Kings Quest V for IBM (do they have it for amiga?) which is like 10 megs. Maybe even dragons lair! But the point is, it takes 10X the amount of time to produce a 10 meg game than it does to produce a one 3 1/2 880k floppy game. This means more production on the part of the software dudes, and less income during that time of production. Ok, supposing they do put 880k floppies on a laserdisk, now they are not preventing piracy..880k could be easily transferred to floppy. My final point is, even if they put large 10 meg games on the cd, they will will still fit on a hard drive. There just AREN'T many 3.2 gigabyte games available for amiga! To agree with you though, I suppose some new games could be produced which used LOTS and LOTS and LOTS of digitized music and Images. I'm sure though that pirates would eliminate the music playing code, and transfer what images they could to floppy for hard drive installation. MUSIC would take up the most space. Byron Guernsey "Happiness is eating only the well seasoned doritos"